Memory Zen SOS


4.9 ( 5559 ratings )
健康健美 游戏 퍼즐
开发 Ralf Gummerus
0.99 USD

Memory Zen SOS

This is another twist of the popular Memory game. Here the objective is to match Morse signals. We are good at remember visual objects and the more familiar they are the easier they are to memorize together with their corresponding positions on the game board. A sound does not have shape and its origin can only be referred to from where the finger was touching the screen. To play the memory game with letters is easy, human faces raises the difficulty but replacing letters or faces with sounds makes playing the game a daunting task.

The game augments your capacity to focus and concentrate. You will need to remember both the position as well as the signal sequence of the sound of the touched cells. The game may also be a game option for a child or person that is blind or having eye vision impairment.

You may play the game without visual hints. Succeeding to match two signals their corresponding letters are revealed together with their audible pronunciation in English or Spanish. Proceed to match signals until the entire game-board is uncovered. Every time you start a new game a different random set of signals will be chosen for you by the game logic. For English the selection is from the 26 alphabetic Morse signals and for Spanish 27. The game could be played using the “reveal first letter” option. When you play it this way the letter corresponding to the Morse signal will be shown when a cell is touched. Played this way the game mode is the same as for a regular memory game with visual objects.

Playing with “reveal” activated ( with alpha letter support)
The click of one cell will reveal the corresponding alpha character together with the audible sound of the corresponding Morse code and then clicking another cell will reveal an alpha letter corresponding to its Morse code in the same manner as the first click. If there’s no match the first clicked cell will be hidden again within 1 second but the last cell clicked will remain uncovered. If there is a match between the 2 cells, both will stay uncovered until the entire game-board is filled with matching letter-pairs.

Playing without “reveal” (without alpha letter support)
The clicking of 1 cell will sound a Morse code signal and then clicking another cell will sound the other cell’s Morse code signal. If there is no match, the first clicked cell will be “forgotten” and the 2nd clicked cell remembered to compare with the 3rd cell clicked - and so it goes on. If there is a match the matching cells will reveal their corresponding alpha letter content and remain “turned” on until the entire game-board is un-covered/revealed. The game activates in “reveal” mode so to play without reveal requires clicking the reveal/”rev” button once.

Voice-over
When matching 2 cells and the Morse-code’s corresponding letters are turned on, a “voice-over” pronouncing the alpha letter will be heard. It is possible to disable/enable the voice-over by clicking a toggle-button found in the help screen document (The help screen is accessed by clicking the “i” Help/Aux button found on the bottom-bar of the game-screen).

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